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< Programming Mac OS X with Cocoa for Beginners 2nd Edition

Previous Page: What Is Cocoa Next Page: First Cocoa Application - Hello World

Mac OS X Version[edit]

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Note: If you're looking for a free download links of Cocoa Programming for Mac OS X (2nd Edition) Pdf, epub, docx and torrent then this site is not for you. Ebookphp.com only do ebook promotions online and we does not distribute any free download of ebook on this site. Cocoa Programming for OS X (5th Edition). Advanced Mac OS X Programming: The Big Nerd Ranch. Big Nerd Ranch General Discussions. OS X developers. If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s. Cocoa Programming for Mac OS X, 4/e on Apple Books.

Cocoa Programming for OS X (5th Edition) Welcome to the reader forums for Cocoa Programming for OS X - The Big Nerd Ranch Guide! Objective-C Programming (2nd Edition) 5. Advanced Mac OS X Programming: The Big Nerd Ranch. Big Nerd Ranch General Discussions.

Before you can begin developing Mac OS X applications using Cocoa, you need to install Apple's free developer tools. First check your version of Mac OS X by choosing 'About This Macintosh' from the Apple menu. Find your Mac OS X version below and follow the instructions for your version of Mac OS X.

Version 10.5 or Earlier[edit]

You will either need to:

1. Update your Mac to the latest version of the OS by following the directions in the following link: https://discussions.apple.com/thread/4459406

2. Or you can read the first edition of this wikibook instead of reading this edition by following the following link: Programming Mac OS X With Cocoa First Edition

Version 10.6, 'Snow Leopard'[edit]

Consider updating your version of Mac OS X to the latest available from Apple.

If you want to try updating your version of Mac OS X, from your Apple menu, choose 'App Store..' and find the latest upgrade of Mac OS X and try to download it. The App Store Application will automatically determine whether your Mac hardware is compatible with an upgrade to the latest version of Mac OS X or not and if it's not, a message will be displayed telling you why you can't upgrade. If you were able to upgrade your Mac OS X version, follow the instructions below on this page in the section entitled 'Version 10.7 Or Later'. If you can't upgrade, then continue reading and following the instructions in this section.

To check if you have Xcode 4 installed do the following:

  1. Open your disk at the top level
  2. Look to see if you have a folder called 'Developer'. If you don't then you'll have to install Apple's Developer tools from your system disk which gives you Xcode 3 which is covered in the first edition of this wikibook
  3. Open the Developer folder and then open the Applications folder that is within the Developer folder. Do a Get Info on Xcode. If you have version 3 then you'll have to use the first edition of this wikibook
  4. If you have Xcode version 4, then you can use this second edition of this wikibook.

Cocoa Programming For Os X

If you have Xcode 4 installed, then you can continue with this edition of this wikibook. If have Xcode version 3 installed then you'll have to read the first edition of this wikibook by following the following link: Programming Mac OS X with Cocoa for Beginners 1st Edition.

Version 10.7 'Lion', 10.8 'Mountain Lion', 10.9 'Mavericks', or Later[edit]

You can download Apple's Developer Tools (known as Xcode) from Apple's Mac App Store using the following instructions:

  1. From the Apple menu, choose 'App Store..'. This will open up the 'App Store' application on your Mac.
  2. In the upper, left-hand corner, there is a search box. Type 'Xcode' into the search box. This will find the latest version of Xcode.
  3. Xcode is free, but you will have to have an Apple ID to download apps from the Mac App store.
  4. Download Xcode. This will take awhile as the Developer tools are quite extensive.
  5. When the download is done, you will have developer tools for both iOS and for Mac OS X
  6. Go to your developer folder at /Develop, open the 'Applications' directory and find 'Xcode'. Note that newer versions of Xcode can be found in the 'Applications' folder on the main hard drive.

Ready to Begin[edit]

If you plan to work through this wikibook, a good idea is to add the Xcode icon to the Dock for easy access. To do this, simply drag the Xcode icon in the Finder to the Dock.

Now we are ready to begin developing apps.

Previous Page: What Is Cocoa Next Page: First Cocoa Application - Hello World

Retrieved from 'https://en.wikibooks.org/w/index.php?title=Programming_Mac_OS_X_with_Cocoa_for_Beginners_2nd_Edition/Installing_Apple%27s_Developer_Tools&oldid=3502592'

A view instance is responsible for drawing and responding to user actions in a rectangular region of a window. This document describes the role of views in a Cocoa application, how to manipulate views in a window, and how to create a custom view subclass for an application.

Who Should Read This Document

You should read this document to gain an understanding of working with views in a Cocoa application. You are expected to be familiar with Cocoa development, including the Objective-C language and memory management. The Creating a Custom View article expects that a developer is familiar with the Cocoa event model described in Cocoa Event Handling Guide as well as the graphics drawing environment described in Cocoa Drawing Guide.

Organization of This Document

View Programming Guide for Cocoa consists of the following chapters:

  • What Are Views? describes the role of the view in Cocoa applications and an overview of the views provided by Cocoa.

  • View Geometry describes how views establish their base coordinate system.

  • Working with the View Hierarchy describes how an application inserts and removes views from the view hierarchy.

  • Creating a Custom View describes the various aspects of NSView that an application can subclass, and provides a dissection of a custom NSView subclass.

  • Advanced Custom View Tasks describes the advanced view subclass drawing tasks.

  • Optimizing View Drawing describes techniques to optimize view drawing.

See Also

Mac Os X Versions

There are other technologies, not fully covered in this document, that are fundamental to using views in your application. Refer to these documents for more details:

Cocoa Programming For Mac Os X 5th Edition Pdf File

  • Cocoa Event Handling Guide describes the event model used by Cocoa applications and explains how your objects can handle events and participate in the responder chain.

  • Cocoa Drawing Guide describes the basic methods used to draw curves, fill shapes, and modify the coordinate system.

  • Drag and Drop Programming Topics describes how to implement drag and drop in a view subclass.

There is also sample code available that provides detailed examples of view usage. The following sample code is installed in /Developer/Examples/Appkit:

  • DotView is a simple application that implements a basic NSView subclass.

  • Sketch is a scriptable graphics application. It provides a look at a complex view subclass than handles many types of events.

  • Worm provides three several different NSView implementations that demonstrate techniques for improving a view's performance.

Additional sample code is available through Apple Developer Connection:

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  • Bindings Joystick implements a “joystick” user interface item that illustrates a bindings-enabled subclass of NSView.

  • ColorSampler demonstrates using lockFocus to read pixel colors from a view.

  • Reducer demonstrates use of Core Image, the NSAnimation class, and view drawing redirection. Includes a collapsible NSView subclass that is Cocoa bindings-enabled.


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